The current study examined the impact of stereotype threat on female online gamers' performance and further examined whether manipulating the availability of multiple social identities effectively eliminated these performance decrements. Further, participants' implicit attitudes towards female online gamers were assessed. Eighty-one participants (60 female) were assigned to one of four experimental conditions: 1), stereotype threat, 2), multiple social identities, 3), female control, and 4), male control. They completed an Implicit Association Test and a gaming task. The number of coins collected in a 5-min time period provided a measure of gameplay performance. Results indicated that stereotype threatened females underperformed on the gami...
The present study utilized two theories (the common ingroup identity model; expectation states theor...
Morgenroth T, Stratemeyer M, Paaßen B. The Gendered Nature and Malleability of Gamer Stereotypes. Cy...
This was an invited submission for a special focus issue on gender and gaming for the Psychology of ...
© 2016 Published by Elsevier Ltd. All rights reserved. The current study examined the impact of ster...
<div><p>Females often report experiencing stigmatisation pertaining to their competency in digital g...
Females often report experiencing stigmatisation pertaining to their competency in digital gaming co...
© 2018 Pennington et al. This is an open access article distributed under the terms of the Creative ...
The present study assesses the impact of stereotype threat on how women experience digital gaming in...
© 2017 Elsevier Ltd Despite relatively equal participation rates between females and males in casual...
Despite relatively equal participation rates between females and males in casual gaming, females oft...
Stereotype threat (ST), defined as the risk of confirming a negative stereotype about one’s own grou...
In two studies (Study 1: N = 130; Study 2: N = 56) participants played a video game (Bejeweled 3; Sk...
A total of 70 participants (47.1% men) took part in a lab experiment that manipulated stereotype thr...
The present study utilized two theories (the common ingroup identity model; expectation states theor...
Morgenroth T, Stratemeyer M, Paaßen B. The Gendered Nature and Malleability of Gamer Stereotypes. Cy...
This was an invited submission for a special focus issue on gender and gaming for the Psychology of ...
© 2016 Published by Elsevier Ltd. All rights reserved. The current study examined the impact of ster...
<div><p>Females often report experiencing stigmatisation pertaining to their competency in digital g...
Females often report experiencing stigmatisation pertaining to their competency in digital gaming co...
© 2018 Pennington et al. This is an open access article distributed under the terms of the Creative ...
The present study assesses the impact of stereotype threat on how women experience digital gaming in...
© 2017 Elsevier Ltd Despite relatively equal participation rates between females and males in casual...
Despite relatively equal participation rates between females and males in casual gaming, females oft...
Stereotype threat (ST), defined as the risk of confirming a negative stereotype about one’s own grou...
In two studies (Study 1: N = 130; Study 2: N = 56) participants played a video game (Bejeweled 3; Sk...
A total of 70 participants (47.1% men) took part in a lab experiment that manipulated stereotype thr...
The present study utilized two theories (the common ingroup identity model; expectation states theor...
Morgenroth T, Stratemeyer M, Paaßen B. The Gendered Nature and Malleability of Gamer Stereotypes. Cy...
This was an invited submission for a special focus issue on gender and gaming for the Psychology of ...